Kafai, Y. B. & Fields, D. A. (2009). Cheating in Virtual Worlds: Transgressive Designs for Learning. On the Horizon, 17(1), 12-20.
OTH_08_transgressive

Neulight, N., Kafai, Y., Kao, L., Foley, B. & Galas, C. (2007). Children’s participation in a virtual epidemic in the science classroom: Making connections to natural infectious diseases. Journal of Science Education and Technology, 16(1), 47-58.
JSET_neulight_2007

Kafai, Y. B. (2008).Understanding Virtual Epidemics: Children’s Folk Conceptions of Computer Virus. Journal of Science Education & Technology, 17(6), 523-529.
JSET_Kafai_2008

Fields, D. A. & Kafai, Y. B. Knowing and Throwing Mudballs, Hearts, Pies, and Flowers: A Connective Ethnography of Gaming Practices
ICLS_Fields_throwing_2008

Kafai, Y. B. & Wong, J. (2008). Real Arguments about a Virtual Epidemic: Conversations and Contestations in a Tween Gaming Club. Proceedings of the 8th International Conference of the Learning Sciences, Utrecht, Netherlands.
ICLS_argument_2008

Kafai, Y. B. (Guest Editor) (2010). The World of Whyville: Living, Playing, and Learning in a Tween Virtual World. Games & Culture.
GC_SI_WoW copy

Feldon, D. F., & Gilmore, J. (2006). Patterns in children’s online behavior and scientific problem-solving: A large-N microgenetic study. In G. Clarebout & J. Elen (Eds.), Avoiding simplicity, confronting complexity: Advances in studying and designing (computer-based) powerful learning environments (pp. 117-125). Rotterdam, Netherlands: Sense Publishers.
FeldonGilmore2006

Feldon, D. & Kafai, Y. (2007). Mixed methods for mixed reality: Understanding users’ avatar activities in virtual worlds. Educational Technology Research & Development, 56(5&6), 575-593.
ETRD_Feldon_2007

Kafai, Y. B., Cook, M. S., & Fields, D. A. (2007). “Blacks deserve bodies too!” Design and discussion about diversity and race in a tween virtual world. In Akira Baba (Ed.), Situated Play: Proceedings of the Third International Conference of the Digital Games Research Association (DiGRA) (pp. 269-277). Tokyo, Japan: The University of Tokyo.
DiGRA_race_2007

Fields, D. A. & Kafai, Y. B. (2007). Stealing from Grandma or generating knowledge: Contestations and effects of cheats in a tween virtual world. In Akira Baba (Ed.), Situated Play: Proceedings of the Third International Conference of the Digital Games Research Association (DiGRA) (pp. 194-202). Tokyo, Japan: The University of Tokyo.
DiGRA_cheat_2007

Kafai, Y. B., Fields, D.A., & Cook, M. S. Your Second Selves: Avatar Designs and Identity Play
DIGRA_avatar_2007

Kafai, Y. B., Fields, D.A. & Giang, M. (2009, September). Transgressive gender play: Profiles and portraits of girl players in a tween virtual world. Paper to be presented at the Fourth International Conference of the Digital Games Research Association (DiGRA), London, UK.
DIGRA_09_girl_final

Kafai, Y. B., Fields, D.A. & Searle, K. (2009, September). Valentine games: Anticipatory flirting and dating in a tween virtual world. Paper to be presented at the Fourth International Conference of the Digital Games Research Association (DiGRA), London, UK.
DiGRA_09_flirting

Searle, K. & Kafai, Y.B. (2009, September). Boys’ Play in the fourth space: Movements for freedom in a tween virtual world. Paper to be presented at the Fourth International Conference of the Digital Games Research Association (DiGRA), London, UK.
DiGRA_09_boy_CR copy

Kafai, Y., Feldon, D., Fields, D. A., Giang, M., & Quintero, M. (2007). Life in the time of Whypox: A virtual epidemic as a community event. In C. Steinfield, B. Pentland, M. Ackerman, &. N Contractor (Eds.), Proceedings of the 3rd International Conference on Communities and Technologies (pp. 171-190). New York: Springer.
CT_whypox_2007

Fields, D. A. & Kafai, Y. B. (2007). Tracing Insider Knowledge Across Time and Spaces: A Connective Ethnography in a Teen Online Game World. In C. Chinn, G. Erkins, and S. Puntambekar, (Eds.), Proceedings of the Eighth Conference of Computer Supported Collaborative Learning (pp. 196-205). New Brunswick, NJ.
CSCL_Connect_2007

Fields, D. & Kafai, Y. B. (in press). Understanding Player Participation and Practices in Virtual Worlds: A Proposal for Qualitative Analyses of Log File Data. In D. Thomas (Ed.), Research methods in virtual worlds. Cambridge, MA: The MIT Press.
CHAP_VWmethod_09

Kafai, Y. B. & Giang, M. T. (2007). Virtual Playgrounds: Children’s Multi-User Virtual Environments for Playing and Learning with Science. In T. Willoughby & E. Wood (Eds), Children’s Learning in a Digital World (pp. 196-217). Blackwell Publishing, Oxford, UK.
CHAP_Kafai_Giang_2007

Fields, D. & Kafai, Y. B. (in press). Navigating Life as an Avatar: The Shifting Identities-in-Practice of a Girl Player in a Tween Virtual World. In C. C. Ching and B. Foley (Eds.), Technology, Learning, and Identity: Research on the Development and Exploration of Selves in a Digital World. New York, NY: Cambridge University Press.
CHAP_identity_2009

Kafai, Y. B. (2008). Gender Play in a Tween Gaming Club. In Y. Kafai, C. Heeter, J. Denner, & J. Sun (Eds.), Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming (pp. 111-124). Cambridge, MA: The MIT Press.
CHAP_BBMK_2008

 

Kafai, Y. B. & Fields, D. A. (2009). Cheating in Virtual Worlds: Transgressive Designs for Learning. On the Horizon, 17(1), 12-20.

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